The Vale of Evereska is located high amidst the Shaeradim, a small mountain range on the western edge of Anauroch, due north of the Battle of Bones. Humans sometimes employ the nomenclature Graycloak Hills for the mountains surrounding Evereska , but that is more properly applied to the next set of hills to the north, also known as the Tomb Hills. This verdant valley and walled city of the elves is the greatest known concentration of moon elven Fair Folk remaining in Faerûn—beautiful, cultured place of beauty where few are welcome.


Flora/Fauna: Birds, cats, and small forest creatures of all sorts are numerous, even in the city itself. There are an incredibly diverse number of rare trees in the Vale. The most common are the oak, boxwood, walnut, shadowtop, duskwood, bluetop, and blueleaf trees. The blueleaf trees are sculpted by Evereska n magics, wreathing much of the valley in royal blue foliage.

The Vale of Evereska: The Vale is a verdant alpine valley about 18 miles long by 4 miles wide. It is encircled by twelve virtually impassible mountains, save for the narrow cleft to the west leading to the Halfway Inn and two well hidden footpaths leading out to the northeast and southeast. The elves sculpted the entire valley into a terraced garden wreathed in tall trees of green and blue foliage. This is only broken by The Singing Waters, the only river of note, which flows through the middle of the vale into the city itself. The most common structures dotting the vale are elegant arched bridges, though many are broken or lie fallen. Unfortunately the phaerimm siege left many of these structures in ruins.

Tower of Dreams: One of the most interesting and least talked about features of the vale is the Tower of Dreams. This impossibly slender crystal spire, is wreathed in mist and clouds, and rises in the mountains at the northernmost end of the vale. It overlooks the Shinning Falls, a waterfall that plummets down a sheer cliff rising at least 1,400 feet. The waters plunge into a large lake that narrows into the Singing Waters rive. No entrance or windows are visible in the structure, though at night strange lights glow within, and occasional music of indescribable beauty often carry for miles through the mountains around it. Who built the tower is a matter much speculation, but persistent rumors suggest that it is the abode of Corellon Larethian himself, built not long after the Sundering of the Drow, when Evereska was but a remote outpost. Those few elves that have journeyed to Arvandor on the outer plane of Arborea say it bears more than a passing resemblance to Corellon’s abode there. Whatever the case, all Evereskan elves consider the waterfall and the tower sacrosanct and never attempt to climb or enter it. The waters of the pool, however, are highly valued for their legendary healing qualities. Any who merely bathes in the water during full moon will be healed of ailments, wounds, and even have lost limbs regenerated.

The City of Evereska: Surrounded by the Meadow Wall, the center of the valley has an inner ring of knolls. The three highest hills, known as the Sisters, form a fairly even triangle around the city of Evereska . The knolls are broken by the Singing Waters, which flows through the western edge of the city. When not cloaked in mists or fine rains from the dying mythal, the city itself is a wonder to behold. The city is comprised of a garden-like series of lawns and wooded terraces interlaced with crystal-clear streams that link spill pools and fountains. There are no streets, but sweeping, winding paths, some of which have been overgrown by the local flora. The sounds of music, singing, and small woodland creatures fill the air without being obtrusive. The diversity of plants and animals can make a visitor forget that they walk within a walled city and not deep in the wilderness.

Homes of the City: Many homes are worked into the landscape so as to blend in with the growing plants and form a series of beautiful bowers, dells, and vistas. Others are splendid tall houses with many spires and balconies rise up through the huge trees. Lastly, unattended homes are beginning to be overgrown by their own gardens. Riches and treasures lie everywhere in these shattered mansions, but spells that do strange things to intruders protect some areas and menacing mansion guardians such as helmed horrors and shield guardians rise up to strike at intruders that invade their walls.

Features and Buildings of the City:

Evereska College of Magic and Arms: The Evereskan College is a training academy of the highest standards. The training it provides is one of the reasons that Evereska is so well defended. Harpers are the only N’Tel’Quess who can normally get training at arms or magic in Evereska , although the occasional half-elf, if of sufficiently exalted parentage on the elven side, may be taught.

Lords Palace

Moondark Hill, Solonor’s Thendora’s

Moonspire: An incredibly beautiful spire of magically conjured marble to Sehahine Moonbow and Corellon Larethian.

Shrine to Lurue the Unicorn

Shrine to Meilikki

Shrine to Silvanus

The Unicorn & Crescent: An inn that welcomes Harpers, the Heralds, and the Chosen of Mystra on the rare occasions when such visitors are in the city


Evereska , the Shaeradim (the mountain range surrounding Evereska ), and the Greycloaks Hills are ruled by the Hill Council. The Council is composed of twelve Hill Elders and the Watcher Over the Hills, Lord Ulan Duirsar, leader of the Hill Council.


Evereska serves as the strongest elven community on the mainland. Here moon and sun elves dwell in harmony. While personal rivalries and feuds arise in plenty, no widespread antipathies threaten the city’s peace.

Evereska is also a permanent home for those unwilling or unable to make the journey to Evermeet. Until the phaerimm siege, Evereska was the home to a large number of powerful elven families and elders, surpassed only by the island of Evermeet. The remaining ancient noble families live in grand palatial estates. The cold, sneering pride of these elven families is the greatest weakness of Evereska, and the prime reason most non-elves wouldn’t want to enter the vale. The haughtiest of the elves even look down on elves of their own race whose lineage’s aren’t as exalted as their own. Their contempt for elves of other races is usually open, and their abhorrence of N’Tel’Quess loud and ostentatious. Some haughty elves have gone so far as to move their estates as far away as possible from places most often visited by humans.

The majority of the inhabitants aren’t the few remaining elder families, but the youngest and least powerful elves, their elders having spent their own lives in protecting their heirs. Many are still in shock over the recent events and wander the valley, with their wits wounded and dazed. Others have become angry, viewing all strangers as looters and thieves that deserve nothing but swift death.

Elves from other lands now head for Evereska to join the remaining elves there. A few of these think to remove what things of beauty and value still remain in the valley and return to safer retreats; most plan to stay and rebuild Evereska’s greatness. Everska has been sorely wounded, but it may return to something approaching its former glory.


Temples to all elven deities rise within its walls.


Evereska is a cultured city of gardens, music, and elven artisans. Evereskans devote themselves to becoming individuals of learning, craft, and deep reason. Many Evereskans have never left the valley, or desire to, since they love to dedicate their time to creating beautiful paintings, sculptures, or mastering music. The most heavily traveled paths are used by artisans, who live and work closely together, sharing the use of a public park rather than enjoying their own private grounds. The goods produced are sold along the pathways to any elves that can afford it. If an item is large, it is floated through the city by magic, not on wagons.

Exports and Imports: Elves of Evereska need little from the outside world. Most of what they want comes under the heading of pursuing hobbies, from collecting coins or weapons from places as far afield as Zakhara; breeding experiments; to collecting magic. In exchange for items or equipment needed for the pursuit of their hobbies, they usually sell baubles: the tinkling blown glass and metal wind sculptures that hang in trees making soft music in the breezes from one end of the vale to the other; tiny ornamented, sapphire-adorned silver-bladed daggers that are much favored as hidden defenders among noble ladies all over Faerûn; vintages considered too poor for Everskan tables; small poems set down in exquisite calligraphy on slabs of ivory or the like in delicate hanging frames; practice or rejected works of art such as paintings, statuettes, and carved boxes. The Halfway Inn in the nearby mountains is constructed for the very purpose of trading with the N’Tel’Quess world.


Among elves, Everska is the place on Faerûn where the most powerful elven healers and clergy dwell, surpassed in might only by those of Evermeet. Harpers, Heralds, the Chosen of Mystra, and human worshipers of the Solonar Thelandira are the humans normally allowed to benefit from the elven healing available here.

The relatively large population of magic users in Evereska had led to some impressive forays into the nature of magic and it’s place in the physical universe. In addition to making magical constructs and enchanted items of Evereskan make that much more potent, this research has led elven mages to an unsurpassed understanding of planar travel and the structure of the Multiverse.

Other Races:

Almost none but the elves were allowed into the city.

The Evereska Charter: The Evereska Charter is more of a unilateral declaration of the moon elves of that nation than a true agreement between nations. The elves declared in 1335 DR that moon elves were claiming the old Tomb Hills (now the Greycloak Hills) for both settlement and to suppress the large number of elven-related undead that were plaguing the region. Evereska agreed in principle in this document that elven undead were the responsibility of the living elves, and that banshees should be put to rest by elves throughout the Heartlands and the North. This token offer of aid (and the fact that no one was about to stop them) allowed the first moon elf caravans to move in. The Charter states that any tomb robbers found within the borders of the Greycloak Hills will be tried by elven judgment. Since the definition of tomb robbing is left to elves, all but the most resilient (and cocky) human raiders have attempted to challenge that claim. Travelers near the Hills sometimes describe rusted iron cages with human skeletons within, giving an idea of elven judgment.

This text was taken from: http://www.candlekeep.com/library/articles/evereska.htm

Note: While you could also read it there directly, not all of the information given there (most of it though) has been implemented into this campaign, which is why I have reposted here only the relevant parts, so as not to confuse my players. I do not claim authorship of this text.


Chronicles of the Misfits Neutrino