Gulthar (Imprisoned)

A slightly undead favored soul of Kelemvor. Current whereabouts: Spellhold

Description:
  • BEGIN *************************
Alignment align Diety diety Age 0
Gender mf Height 0 Weight 0
Eyes eyes Hair hair Skin skin


table{border:1px solid black}.
|\3=.Abilities |
| Ability | Score | Modifier |
| Str |=. 0 |=. 0 |
| Dex |=. 0 |=. 0 |
| Con |=. 0 |=. 0 |
| Int |=. 0 |=. 0 |
| Wis |=. 0 |=. 0 |
| Cha |=. 0 |=. 0 |


table{border:1px solid black}.
| HP |=. 0 | Speed |=. 0 |
|\4=.Initiative|
|\2.Total|Dex Mod|Misc|
|\2={background:#ddd}.0|=.0|=.0|


table{border:1px solid black}.
|\9=.Armor Class|
|Total | Base | Armor | Shield | Dex Mod | Size | Natural | Deflection | Misc |
|={background:#ddd}. 0 |=. 10 |=. 0 |=. 0 |=. 0 |=. 0 |=. 0 |=. 0 |=. 0 |
|Touch |\4=.0 |Flat-Footed |\3=.0 |


table{border:1px solid black}.
|\6=.Saving Throws|
|Save|Total|Base|Abil Mod|Magic Mod|Misc|
|Fortitude (Con)|={background:#ddd}. 0 |=. 0 |=. 0 |=. 0 |=. 0 |
|Reflex (Dex) |={background:#ddd}. 0 |=. 0 |=. 0 |=. 0 |=. 0 |
|Will (Wis) |={background:#ddd}. 0 |=. 0 |=. 0 |=. 0 |=. 0 |


table{border:1px solid black}.
|\2.Base Attack Bonus |\3=.0 |
|\5=.Grapple |
|Total|Base Att Bonus|Str Mod|Size Mod|Misc|
|={background:#ddd}. 0 |=. 0 |=. 0 |=. 0 |=. 0 |


table{border:1px solid black}.
|\4=.Attacks|
|Attack|Att Bonus|Damage|Critical|
|Att name|=. 0 |=. 0 |=. 0 |
|\2=.Range |\2=.Type |
|\2=.0|\2=.0 |
|Notes|\3. notes |

Attack Att Bonus Damage Critical
Att name 0 0 0
Range Type
0 0
Notes notes
Attack Att Bonus Damage Critical
Att name 0 0 0
Range Type
0 0
Notes notes


table{border:1px solid black}.
|\5=.

Skills

| Max
class/cross | 0/0 |
|=.Class |=.Skill |=.Ability |=. Modifier |=.Abil Mod |=.Ranks |=. Misc |
|=.o |Appraise1 |=. INT | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Balance1 |=. DEX | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Bluff1 |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Climb1 |=. STR2 | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Concentration1 |=. CON| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Craft1 |=. INT | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Craft1 |=. INT | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Craft1 |=. INT | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Decipher Script |=. INT | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Diplomacy1 |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Disable Device|=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Disguise1 |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Escape Artist1 |=. DEX2 | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Forgery1 |=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Gather Information1 |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Handle Animal |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Heal1 |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Hide1 |=. DEX2 | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Intimidate1 |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Jump1 |=. STR2 | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Knowledge|=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Knowledge|=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Knowledge|=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Knowledge |=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Listen1 |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Move Silenty1 |=. DEX2 | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Open Lock |=. DEX| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Perform |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Perform |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Perform |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Profession |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Profession |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Ride1 |=. DEX| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Search1 |=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Sense Motive1 |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Sleight of Hand |=. DEX2 | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Spell Craft |=. INT| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Spot1 |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Survival1 |=. WIS| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Swim1 |=. STR3 | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Tumble |=. DEX2 | |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Use Magic Device |=. CHA| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|=.o |Use Rope1 |=. DEX| |={background:#ddd}.0 |=. 0 |=. 0 |=. 0 |
|\7.1Skill can be used untrained
2Armor penalty, if any, applies
3Double armor penalty, if any, applies |

  • END *************************
Bio:

Gulthar (Imprisoned)

Chronicles of the Misfits Gulthar